I was a world artist on the title Onrush for the PS4 and Xbox One and I was lead on the desert location. I was responsible for the design of this track (gameplay and visual.) The design of these tracks was particularly challenging because of the unique gameplay requirements of Onrush. Wide open tracks with multiple routes that encourage the team based racing combat style gameplay and work within 4 different game modes.
For this track i was responsible for the layout, terrain creation and sculpting, terrain material masks, night lighting, object placement, collision pass, bug fixing and optimisation.
Objects such as buildings, rocks, vegetation and textures were provided by the object team. I worked closely with the object team to insure the tracks were completed this involved making blockout objects, asset lists and giving feedback.