Website powered by

Matchday Manager

Artwork created for Playsport Game's mobile game Matchday Manager, My focus on this project was split between the real-time stadium/environment and creating high-resolution renders created for UI/Marketing purposes. In-game real-time shots show collaborative work by the whole Playsport 3D art team: Rebecca Clay, Liam Turton, Ollie Simmons, and Ben Johnson.

Many different types of player packs were created and rendered. The packs increase in quality as the player progresses through the game, including the special pro and champion packs.

Many different types of player packs were created and rendered. The packs increase in quality as the player progresses through the game, including the special pro and champion packs.

Images created for the menus including the news feature.

Images created for the menus including the news feature.

Assorted assets were created from scratch in Maya and rendered in Arnold.

Assorted assets were created from scratch in Maya and rendered in Arnold.

The ball went through many iterations (more than shown here!) The end result used an externally sourced pattern and the game's logo. along with some icons that were created and rendered.

The ball went through many iterations (more than shown here!) The end result used an externally sourced pattern and the game's logo. along with some icons that were created and rendered.

Trophies created for various cups and leagues. Hi res renders were produced for the UI. A real time version the players can inspect was also made. The real time version is nicely detailed for mobile as its the only thing displayed on the screen.

Trophies created for various cups and leagues. Hi res renders were produced for the UI. A real time version the players can inspect was also made. The real time version is nicely detailed for mobile as its the only thing displayed on the screen.